Yet Another SEGA GAME GEAR Emulator その2

やっとこマークIIIの起動ロゴが出た。I/O周りを実装したのでPSGは鳴っています。引き続きVDPを実装して行きます。

f:id:tanam:20130912110553p:image:w360

f:id:tanam:20130912110554p:image:w360

eSC-3000がベースになっているので、sc3000フォルダをgamegearフォルダにコピーすることから始めます。アイコンは以下のものを使わせて頂きました。

http://www.ix.sakura.ne.jp/~yoshi/icon/game/

gamegear.cpp

/*
	SEGA GAME GEAR Emulator 'yaGAME GEAR'

	Author : tanam
	Date   : 2013.08.24-

	[ virtual machine ]
*/

#include "gamegear.h"
#include "../../emu.h"
#include "../device.h"
#include "../event.h"

#include "../datarec.h"
#include "../disk.h"
#include "../i8251.h"
#include "../i8255.h"
#include "../io.h"
#include "../sn76489an.h"
#include "../315-5124.h"
#include "../upd765a.h"
#include "../z80.h"

#include "keyboard.h"
#include "memory.h"
#include "system.h"

// ----------------------------------------------------------------------------
// initialize
// ----------------------------------------------------------------------------

VM::VM(EMU* parent_emu) : emu(parent_emu)
{
	// create devices
	first_device = last_device = NULL;
	dummy = new DEVICE(this, emu);	// must be 1st device
	event = new EVENT(this, emu);	// must be 2nd device
	
	drec = new DATAREC(this, emu);
	sio = new I8251(this, emu);
	pio_k = new I8255(this, emu);
	pio_f = new I8255(this, emu);
	io = new IO(this, emu);
	psg = new SN76489AN(this, emu);
	vdp = new _315_5124(this, emu);
	fdc = new UPD765A(this, emu);
	cpu = new Z80(this, emu);
	
	key = new KEYBOARD(this, emu);
	memory = new MEMORY(this, emu);
	system = new SYSTEM(this, emu);

	// set contexts
	event->set_context_cpu(cpu);
	event->set_context_sound(psg);
	
	drec->set_context_out(pio_k, SIG_I8255_PORT_B, 0x80);
	pio_k->set_context_port_c(key, SIG_KEYBOARD_COLUMN, 0x07, 0);
	pio_k->set_context_port_c(drec, SIG_DATAREC_REMOTE, 0x08, 0);
	pio_k->set_context_port_c(drec, SIG_DATAREC_OUT, 0x10, 0);
	pio_f->set_context_port_c(fdc, SIG_UPD765A_MOTOR_NEG, 2, 0);
	pio_f->set_context_port_c(fdc, SIG_UPD765A_TC, 4, 0);
	pio_f->set_context_port_c(fdc, SIG_UPD765A_RESET, 8, 0);
	pio_f->set_context_port_c(memory, SIG_MEMORY_SEL, 0x40, 0);
	vdp->set_context_irq(cpu, SIG_CPU_IRQ, 1);
	fdc->set_context_irq(pio_f, SIG_I8255_PORT_A, 1);
	fdc->set_context_index(pio_f, SIG_I8255_PORT_A, 4);
#ifdef _FDC_DEBUG_LOG
	fdc->set_context_cpu(cpu);
#endif
	psg->set_context_vdp(vdp);
	
	key->set_context_cpu(cpu);
	key->set_context_pio(pio_k);
	system->set_context_key(key);
	vdp->set_context_key(key);

	// cpu bus
	cpu->set_context_mem(memory);
	cpu->set_context_io(io);
	cpu->set_context_intr(dummy);

	// i/o bus
	io->set_iomap_range_rw(0x00, 0x00, system);
	io->set_iomap_range_rw(0x7e, 0x7f, psg);
	io->set_iomap_range_rw(0xbe, 0xbf, vdp);
	io->set_iomap_range_rw(0xdc, 0xdf, pio_k);
	io->set_iomap_range_rw(0xe0, 0xe3, fdc);
	io->set_iomap_range_rw(0xe4, 0xe7, pio_f);
	io->set_iomap_range_rw(0xe8, 0xe9, sio);

	// initialize all devices
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->initialize();
	}
	for(int i = 0; i < 4; i++) {
		fdc->set_drive_type(i, DRIVE_TYPE_2D);
	}
}

VM::~VM()
{
	// delete all devices
	for(DEVICE* device = first_device; device;) {
		DEVICE *next_device = device->next_device;
		device->release();
		delete device;
		device = next_device;
	}
}

DEVICE* VM::get_device(int id)
{
	for(DEVICE* device = first_device; device; device = device->next_device) {
		if(device->this_device_id == id) {
			return device;
		}
	}
	return NULL;
}

// ----------------------------------------------------------------------------
// drive virtual machine
// ----------------------------------------------------------------------------

void VM::reset()
{
	// reset all devices
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->reset();
	}
}

void VM::run()
{
	event->drive();
}

// ----------------------------------------------------------------------------
// draw screen
// ----------------------------------------------------------------------------

void VM::draw_screen()
{
	vdp->draw_screen();
}

int VM::access_lamp()
{
	uint32 status = fdc->read_signal(0);
	return (status & (1 | 4)) ? 1 : (status & (2 | 8)) ? 2 : 0;
}

// ----------------------------------------------------------------------------
// soud manager
// ----------------------------------------------------------------------------

void VM::initialize_sound(int rate, int samples)
{
	// init sound manager
	event->initialize_sound(rate, samples);
	
	// init sound gen
	psg->init(rate, 3579545, 8000);
}

uint16* VM::create_sound(int* extra_frames)
{
	return event->create_sound(extra_frames);
}

int VM::sound_buffer_ptr()
{
	return event->sound_buffer_ptr();
}

// ----------------------------------------------------------------------------
// user interface
// ----------------------------------------------------------------------------

void VM::open_cart(int drv, _TCHAR* file_path)
{
	if(drv == 0) {
		memory->open_cart(file_path);
		if (strstr(file_path, ".gg") || 
			strstr(file_path, ".GG")) vdp->set_console(true);
		else vdp->set_console(false);
		reset();
	}
}

void VM::close_cart(int drv)
{
	if(drv == 0) {
		memory->close_cart();
		reset();
	}
}

bool VM::cart_inserted(int drv)
{
	if(drv == 0) {
		return memory->cart_inserted();
	} else {
		return false;
	}
}

void VM::open_disk(int drv, _TCHAR* file_path, int offset)
{
	fdc->open_disk(drv, file_path, offset);
}

void VM::close_disk(int drv)
{
	fdc->close_disk(drv);
}

bool VM::disk_inserted(int drv)
{
	return fdc->disk_inserted(drv);
}

void VM::play_tape(_TCHAR* file_path)
{
	drec->play_tape(file_path);
}

void VM::rec_tape(_TCHAR* file_path)
{
	drec->rec_tape(file_path);
}

void VM::close_tape()
{
	drec->close_tape();
}

bool VM::tape_inserted()
{
	return drec->tape_inserted();
}

bool VM::now_skip()
{
	return event->now_skip();
}

void VM::update_config()
{
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->update_config();
	}
}

gamegear.h

/*
	SEGA GAME GEAR Emulator 'yaGAME GEAR'

	Author : tanam
	Date   : 2013.08.24-

	[ virtual machine ]
*/

#ifndef _GAMEGEAR_H_
#define _GAMEGEAR_H_

#define DEVICE_NAME		"SEGA GAME GEAR"
#define CONFIG_NAME		"gamegear"

// device informations for virtual machine
#define FRAMES_PER_SEC		60
#define LINES_PER_FRAME		262
#define CPU_CLOCKS		3579545
#define SCREEN_WIDTH		256
#define SCREEN_HEIGHT		192
#define TMS9918A_VRAM_SIZE	0x4000
#define TMS9918A_LIMIT_SPRITES
#define MAX_DRIVE		4

// device informations for win32
#define MIN_WINDOW_WIDTH	320
#define USE_CART1
#define USE_FD1
#define USE_TAPE
#define USE_ALT_F10_KEY
#define USE_AUTO_KEY		5
#define USE_AUTO_KEY_RELEASE	8
#define USE_AUTO_KEY_CAPS
#define USE_ACCESS_LAMP

#include "../../common.h"

class EMU;
class DEVICE;
class EVENT;

class DATAREC;
class I8251;
class I8255;
class IO;
class SN76489AN;
class _315_5124;
class UPD765A;
class Z80;

class KEYBOARD;
class MEMORY;
class SYSTEM;

class VM
{
protected:
	EMU* emu;
	
	// devices
	EVENT* event;
	
	DATAREC* drec;
	I8251* sio;
	I8255* pio_k;
	I8255* pio_f;
	IO* io;
	SN76489AN* psg;
	_315_5124* vdp;
	UPD765A* fdc;
	Z80* cpu;
	
	KEYBOARD* key;
	MEMORY* memory;
	SYSTEM* system;
	
public:
	// ----------------------------------------
	// initialize
	// ----------------------------------------
	
	VM(EMU* parent_emu);
	~VM();
	
	// ----------------------------------------
	// for emulation class
	// ----------------------------------------
	
	// drive virtual machine
	void reset();
	void run();
	
	// draw screen
	void draw_screen();
	int access_lamp();
	
	// sound generation
	void initialize_sound(int rate, int samples);
	uint16* create_sound(int* extra_frames);
	int sound_buffer_ptr();
	
	// user interface
	void open_cart(int drv, _TCHAR* file_path);
	void close_cart(int drv);
	bool cart_inserted(int drv);
	void open_disk(int drv, _TCHAR* file_path, int offset);
	void close_disk(int drv);
	bool disk_inserted(int drv);
	void play_tape(_TCHAR* file_path);
	void rec_tape(_TCHAR* file_path);
	void close_tape();
	bool tape_inserted();
	bool now_skip();
	
	void update_config();
	
	// ----------------------------------------
	// for each device
	// ----------------------------------------
	
	// devices
	DEVICE* get_device(int id);
	DEVICE* dummy;
	DEVICE* first_device;
	DEVICE* last_device;
};

#endif

sn76489an.cpp

/*
	Skelton for retropc emulator

	Author : Takeda.Toshiya
	Date   : 2006.08.18 -

	[ SN76489AN ]
*/

#include "sn76489an.h"
#ifdef _GAMEGEAR
#include "315-5124.h"
#endif

#ifdef HAS_SN76489
// SN76489
#define NOISE_FB	0x4000
#define NOISE_DST_TAP	1
#define NOISE_SRC_TAP	2
#else
// SN76489A, SN76496
#define NOISE_FB	0x10000
#define NOISE_DST_TAP	4
#define NOISE_SRC_TAP	8
#endif
#define NOISE_MODE	((regs[6] & 4) ? 1 : 0)

void SN76489AN::initialize()
{
	mute = false;
	cs = we = true;
}

void SN76489AN::reset()
{
	for(int i = 0; i < 4; i++) {
		ch[i].count = 0;
		ch[i].period = 1;
		ch[i].volume = 0;
		ch[i].signal = false;
	}
	for(int i = 0; i < 8; i += 2) {
		regs[i + 0] = 0;
		regs[i + 1] = 0x0f;	// volume = 0
	}
	noise_gen = NOISE_FB;
	ch[3].signal = false;
}

void SN76489AN::write_io8(uint32 addr, uint32 data)
{
	if(data & 0x80) {
		index = (data >> 4) & 7;
		int c = index >> 1;
		
		switch(index & 7) {
		case 0: case 2: case 4:
			// tone : frequency
			regs[index] = (regs[index] & 0x3f0) | (data & 0x0f);
			ch[c].period = regs[index] ? regs[index] : 0x400;
//			ch[c].count = 0;
			break;
		case 1: case 3: case 5: case 7:
			// tone / noise : volume
			regs[index] = data & 0x0f;
			ch[c].volume = volume_table[data & 0x0f];
			break;
		case 6:
			// noise : frequency, mode
			regs[6] = data;
			data &= 3;
			ch[3].period = (data == 3) ? (ch[2].period << 1) : (1 << (data + 5));
//			ch[3].count = 0;
			noise_gen = NOISE_FB;
			ch[3].signal = false;
			break;
		}
	}
	else {
		int c = index >> 1;
		
		switch(index & 0x07) {
		case 0: case 2: case 4:
			// tone : frequency
			regs[index] = (regs[index] & 0x0f) | (((uint16)data << 4) & 0x3f0);
			ch[c].period = regs[index] ? regs[index] : 0x400;
//			ch[c].count = 0;
			// update noise shift frequency
			if(index == 4 && (regs[6] & 3) == 3) {
				ch[3].period = ch[2].period << 1;
			}
			break;
		}
	}
}

void SN76489AN::write_signal(int id, uint32 data, uint32 mask)
{
	if(id == SIG_SN76489AN_MUTE) {
		mute = ((data & mask) != 0);
	}
	else if(id == SIG_SN76489AN_DATA) {
		val = data & mask;
	}
	else if(id == SIG_SN76489AN_CS) {
		bool next = ((data & mask) != 0);
		if(cs != next) {
			if(!(cs = next) && !we) {
				write_io8(0, val);
			}
		}
	}
	else if(id == SIG_SN76489AN_CS) {
		bool next = ((data & mask) != 0);
		if(cs != next) {
			cs = next;
			if(!cs && !we) {
				write_io8(0, val);
			}
		}
	}
	else if(id == SIG_SN76489AN_WE) {
		bool next = ((data & mask) != 0);
		if(we != next) {
			we = next;
			if(!cs && !we) {
				write_io8(0, val);
			}
		}
	}
}

void SN76489AN::mix(int32* buffer, int cnt)
{
	if(mute) {
		return;
	}
	for(int i = 0; i < cnt; i++) {
		int32 vol = 0;
		for(int j = 0; j < 4; j++) {
			if(!ch[j].volume) {
				continue;
			}
			ch[j].count -= diff;
			if(ch[j].count < 0) {
				ch[j].count += ch[j].period << 8;
				if(j == 3) {
					if(((noise_gen & NOISE_DST_TAP) ? 1 : 0) ^ (((noise_gen & NOISE_SRC_TAP) ? 1 : 0) * NOISE_MODE)) {
						noise_gen >>= 1;
						noise_gen |= NOISE_FB;
					}
					else {
						noise_gen >>= 1;
					}
					ch[3].signal = ((noise_gen & 1) != 0);
				}
				else {
					ch[j].signal = !ch[j].signal;
				}
			}
			vol += ch[j].signal ? ch[j].volume : -ch[j].volume;
		}
		*buffer++ += vol; // L
		*buffer++ += vol; // R
	}
}

void SN76489AN::init(int rate, int clock, int volume)
{
	// create gain
	double vol = volume;
	for(int i = 0; i < 15; i++) {
		volume_table[i] = (int)vol;
		vol /= 1.258925412;
	}
	volume_table[15] = 0;
	diff = 16 * clock / rate;
}

#ifdef _GAMEGEAR
uint32 SN76489AN::read_io8(uint32 addr)
{
	if (addr & 1) {
		return ((_315_5124 *)d_vdp)->hpos();
	} else {
	    return ((_315_5124 *)d_vdp)->vpos();
	}
}
#endif

sn76489an.h

/*
	Skelton for retropc emulator

	Author : Takeda.Toshiya
	Date   : 2006.08.18 -

	[ SN76489AN ]
*/

#ifndef _SN76489AN_H_
#define _SN76489AN_H_

#include "vm.h"
#include "../emu.h"
#include "device.h"

#define SIG_SN76489AN_MUTE	0
#define SIG_SN76489AN_DATA	1
#define SIG_SN76489AN_CS	2
#define SIG_SN76489AN_WE	3

class SN76489AN : public DEVICE
{
private:
	// register
	uint16 regs[8];
	int index;
	
	// sound info
	typedef struct {
		int count;
		int period;
		int volume;
		bool signal;
	} channel_t;
	channel_t ch[4];
	uint32 noise_gen;
	int volume_table[16];
	int diff;
	bool mute, cs, we;
	uint8 val;
#ifdef _GAMEGEAR
	DEVICE *d_vdp;
#endif
public:
	SN76489AN(VM* parent_vm, EMU* parent_emu) : DEVICE(parent_vm, parent_emu) {}
	~SN76489AN() {}
	
	// common functions
	void initialize();
	void reset();
	void write_io8(uint32 addr, uint32 data);
	void write_signal(int id, uint32 data, uint32 mask);
	void mix(int32* buffer, int cnt);
	
	// unique function
	void init(int rate, int clock, int volume);
#ifdef _GAMEGEAR
	void set_context_vdp(DEVICE* device) {
		d_vdp = device;
	}
	uint32 read_io8(uint32 addr);
#endif
};

#endif