ZORK I 攻略その9

>e

Kitchen

>e

Behind House

>n

North of House

>n

Forest Path

>l

Forest Path

This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.

>l

Forest Path

This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.

>l

Forest Path

This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.

>l

Forest Path

This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.

>l

Forest Path

This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.

You hear in the distance the chirping of a song bird.

>wind canary

The canary chirps, slightly off-key, an aria from a forgotten opera.

From out of the greenery flies a lovely songbird. It perches on a limb just over your head and opens its beak to sing. As it does so a beautiful brass bauble drops from its mouth, bounces off the top of your head, and lands glimmering in the grass. As the canary winds down, the songbird flies away.

>take bauble

Taken.

>s

North of House

>e

Behind House

>w

Kitchen

>w

Living Room

Your collection of treasures consists of:

A torch (providing light)

A leather bag of coins

A skeleton key

A burned-out lantern

A rusty knife

A large emerald

A sceptre

A tan label

A red buoy

A shovel

A beautiful jeweled scarab

A pot of gold

A brass lantern

A clove of garlic

A screwdriver

A huge diamond

A stiletto

A chalice

A nasty knife

A gold coffin

A hand-held air pump

A matchbook

A tour guidebook

A tube

A wrench

A trunk of jewels

A bloody axe

A sapphire-encrusted bracelet

A jade figurine

A crystal trident

A painting

A ZORK owner's manual

A black book

A sword

A leaflet

A pile of leaves

A brown sack

The brown sack contains:

A lunch

A glass bottle

The glass bottle contains:

A quantity of water

>take canary

Taken.

>put all in case

golden clockwork canary: Done.

beautiful brass bauble: Done.

jewel-encrusted egg: Done.

>take torch and black book and bottle and matchbook

torch: Taken.

black book: Taken.

glass bottle: Taken.

matchbook: Taken.

>w

Strange Passage

>w

Cyclops Room

>u

Treasure Room

>temple

Temple

There is a brass bell here.

>take bell

Taken.

>s

Altar

On the two ends of the altar are burning candles.

>take candle

Taken.

>d

Cave

This is a tiny cave with entrances west and north, and a dark,

forbidding staircase leading down.

A gust of wind blows out your candles!

>d

Entrance to Hades

You are outside a large gateway, on which is inscribed

Abandon every hope all ye who enter here!

The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard.

The way through the gate is barred by evil spirits, who jeer at your attempts to pass.

>ring bell

The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape.

In your confusion, the candles drop to the ground (and they are out).

>take candle

Taken.

>light matchbook with torch

One of the matches starts to burn.

>light candle with matchbook

The candles are lit.

The flames flicker wildly and appear to dance. The earth beneath your feet trembles, and your legs nearly buckle beneath you. The spirits cower at your unearthly power.

The match has gone out.

>read black book

Each word of the prayer reverberates through the hall in a deafening confusion. As the last word fades, a voice, loud and commanding,

speaks: "Begone, fiends!" A heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls.

>pour water on bell

The water cools the bell and is evaporated.

The bell appears to have cooled down.

>take bell

Taken.

>s

Land of the Dead

You have entered the Land of the Living Dead. Thousands of lost souls can be heard weeping and moaning. In the corner are stacked the remains of dozens of previous adventurers less fortunate than yourself. A passage exits to the north.

Lying in one corner of the room is a beautifully carved crystal skull.

It appears to be grinning at you rather nastily.

>take skull

Taken.

>n

Entrance to Hades

>u

Cave

>n

Mirror Room

>n

Narrow Passage

>n

Round Room

>e

Loud Room

On the ground is a large platinum bar.

>take bar

bar bar ...

>w

Round Room

>w

East-West Passage

>w

The Troll Room

>s

Cellar

>u

Living Room

Your collection of treasures consists of:

A jewel-encrusted egg

A beautiful brass bauble

A golden clockwork canary

A leather bag of coins

A skeleton key

A burned-out lantern

A rusty knife

A large emerald

A sceptre

A tan label

A red buoy

A shovel

A beautiful jeweled scarab

A pot of gold

A brass lantern

A clove of garlic

A screwdriver

A huge diamond

A stiletto

A chalice

A nasty knife

A gold coffin

A hand-held air pump

A tour guidebook

A tube

A wrench

A trunk of jewels

A bloody axe

A sapphire-encrusted bracelet

A jade figurine

A crystal trident

A painting

A ZORK owner's manual

A sword

A leaflet

A pile of leaves

A brown sack

The brown sack contains:

A lunch

>put all in case

crystal skull: Done.

brass bell: Done.

pair of candles: Done.

matchbook: Done.

glass bottle: Done.

black book: Done.

torch: Done.

>take torch and wrench

torch: Taken.

wrench: Taken.

>d

Cellar

>n

The Troll Room

>e

East-West Passage

>e

Round Room

>e

Loud Room

On the ground is a large platinum bar.

>e

Damp Cave

>w

Loud Room

On the ground is a large platinum bar.

>u

Deep Canyon

>e

Dam

>l

Dam

You are standing on the top of the Flood Control Dam #3, which was

quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down.

The water level behind the dam is low: The sluice gates have been

opened. Water rushes through the dam and downstream.

There is a control panel here, on which a large metal bolt is mounted.

Directly above the bolt is a small green plastic bubble which is

glowing serenely.

>turn bolt with wrench

The sluice gates close and water starts to collect behind the dam.

>s

Deep Canyon

>d

Loud Room

This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone

stairway leading upward. The room is eerie in its quietness.

On the ground is a large platinum bar.

>take bar

Taken.

>w

Round Room

>w

East-West Passage

>w

The Troll Room

>s

Cellar

>u

Living Room

Your collection of treasures consists of:

A black book

A glass bottle

A matchbook

A pair of candles (providing light)

A brass bell

A crystal skull

A jewel-encrusted egg

A beautiful brass bauble

A golden clockwork canary

A leather bag of coins

A skeleton key

A burned-out lantern

A rusty knife

A large emerald

A sceptre

A tan label

A red buoy

A shovel

A beautiful jeweled scarab

A pot of gold

A brass lantern

A clove of garlic

A screwdriver

A huge diamond

A stiletto

A chalice

A nasty knife

A gold coffin

A hand-held air pump

A tour guidebook

A tube

A trunk of jewels

A bloody axe

A sapphire-encrusted bracelet

A jade figurine

A crystal trident

A painting

A ZORK owner's manual

A sword

A leaflet

A pile of leaves

A brown sack

The brown sack contains:

A lunch

>put all in case

platinum bar: Done.

wrench: Done.

torch: Done.

An almost inaudible voice whispers in your ear, "Look to your treasures for the final secret."

>take map

Taken.

>examine map

The map shows a forest with three clearings. The largest clearing

contains a house. Three paths leave the large clearing. One of these paths, leading southwest, is marked "To Stone Barrow".

>e

Kitchen

>e

Behind House

>s

South of House

You are facing the south side of a white house. There is no door here, and all the windows are boarded.

>w

West of House

You are standing in an open field west of a white house, with a boarded front door. A secret path leads southwest into the forest.

There is a small mailbox here.

>sw

Stone Barrow

You are standing in front of a massive barrow of stone. In the east face is a huge stone door which is open. You cannot see into the dark of the tomb.

>w

Inside the Barrow

As you enter the barrow, the door closes inexorably behind you. Around you it is dark, but ahead is an enormous cavern, brightly lit. Through its center runs a wide stream. Spanning the stream is a small wooden footbridge, and beyond a path leads into a dark tunnel. Above the bridge, floating in the air, is a large sign. It reads: All ye who stand before this bridge have completed a great and perilous adventure which has tested your wit and courage. You have mastered the first part of the ZORK trilogy. Those who pass over this bridge must be prepared to undertake an even greater adventure that will severely test your skill and bravery!

The ZORK trilogy continues with "ZORK II: The Wizard of Frobozz" and is completed in "ZORK III: The Dungeon Master."

Your score is 350 (total of 350 points), in 434 moves.

This gives you the rank of Master Adventurer.