ThunderMAME32UI+ (雷豆UI+)に実装されていない fzs16b については、以下を参考に実装してみました。
http://kitahei88.dtiblog.com/blog-entry-21.html
(省略) wrestwar2 // (c) 1989 (FD1094, decrypted) wrestwar1 // (c) 1989 (FD1094, decrypted) fzs16b // (c) 1987 Sega fz2dx // (c) 1987 Sega // Philko Boards atomicp // (c) 1990 Philko - korean clone board snapper // (c) 1990 Philko - korean clone board (省略)
src/mame/drivers/segas16b.c
(省略) static INPUT_PORTS_START( fzs16b ) PORT_START("SERVICE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE_NO_TOGGLE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_START("UNUSED") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4") PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x04, "4" ) PORT_DIPSETTING( 0x00, "Unlimited" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8") PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_START("DSW2") PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" ) INPUT_PORTS_END (省略) ROM_START( fzs16b ) ROM_REGION( 0xc0000, "maincpu", 0 ) /* 68000 code from cotton */ ROM_LOAD16_BYTE( "fz1_s16b_p00.a7", 0x000000, 0x20000, CRC(2e131b1d) SHA1(0bb7ba4dd579d4ab92030b0021df81c0a18b91e9) ) ROM_LOAD16_BYTE( "fz1_s16b_p00.a5", 0x000001, 0x20000, CRC(8c6fe14d) SHA1(b823e505a21dd19eb805f7206c7ef93c6cf51816) ) ROM_REGION( 0x30000, "gfx1", 0 ) /* tiles from tetris*/ ROM_LOAD( "fz1_s16b_bg.a14", 0x00000, 0x10000, CRC(9468ab33) SHA1(714660b9eafb78ef5d3aed218367b4e5708376f6) ) ROM_LOAD( "fz1_s16b_bg.a15", 0x10000, 0x10000, CRC(22a3cf75) SHA1(6f21bc2a565738b997f898ed6ee631e9452662ca) ) ROM_LOAD( "fz1_s16b_bg.a16", 0x20000, 0x10000, CRC(25cba87f) SHA1(abece2c27cd9d299319fa3ea87e016606426abc2) ) ROM_REGION16_BE( 0x080000, "gfx2", 0 ) /* sprites from cotton*/ ROM_LOAD16_BYTE( "fz1_s16b_obj.b5", 0x000000, 0x20000, CRC(7f676c69) SHA1(231e7829b4ddb039f9075aebd1f2a123c79d396d) ) ROM_LOAD16_BYTE( "fz1_s16b_obj.b1", 0x000001, 0x20000, CRC(0beb4a22) SHA1(e35f6d92b88f0730ccf03a090900ca2ed9824e74) ) ROM_LOAD16_BYTE( "fz1_s16b_obj.b10", 0x040000, 0x20000, CRC(acbb5cff) SHA1(bd356f664ec1c0e955161aa3afd06f2aeda80357) ) ROM_LOAD16_BYTE( "fz1_s16b_obj.a1", 0x040001, 0x20000, CRC(40e1db9a) SHA1(305cd5e2d8512774638dfa724df6696ffa81ebb2) ) ROM_REGION( 0x50000, "soundcpu", 0 ) /* sound CPU from tetris*/ ROM_LOAD( "fz1_s16b_snd.a10", 0x00000, 0x8000, CRC(dab6fcd0) SHA1(151b62c5353533ae8660cbeebd8fe3219adbf4b5) ) ROM_REGION( 0x1000, "mcu", 0 ) /* protection MCU */ ROM_LOAD( "317-0000.bin", 0x00000, 0x1000, NO_DUMP ) ROM_END (省略) GAME( 1987, fzs16b, 0, system16b_8751, fz2dx, fz2dx_8751, ROT0, "Sega / M2", "Fantasy Zone s16b", 0 ) GAME( 1987, fz2dx, 0, system16b_8751, fz2dx, fz2dx_8751, ROT0, "Sega / M2", "Fantasy Zone II DX", 0 )
src/mame/includes/segaipt.h
/******************************************************************************* Input port macros used by many games in multiple Sega drivers *******************************************************************************/ /**************************** Coinage Dip Swicthes ****************************/ // [standard] // | COIN SWITCH 1 | COIN SWITCH 2 // -----------------+-----------------+----------------- // | 1 2 3 4 | 5 6 7 8 // -----------------+-----------------+----------------- // 1COIN 1CREDIT | OFF OFF OFF OFF | OFF OFF OFF OFF // 1COIN 2CREDITS | ON OFF OFF OFF | ON OFF OFF OFF // 1COIN 3CREDITS | OFF ON OFF OFF | OFF ON OFF OFF // 1COIN 4CREDITS | ON ON OFF OFF | ON ON OFF OFF // 1COIN 5CREDITS | OFF OFF ON OFF | OFF OFF ON OFF // 1COIN 6CREDITS | ON OFF ON OFF | ON OFF ON OFF // 2COINS 1CREDIT | OFF ON ON OFF | OFF ON ON OFF // 3COINS 1CREDIT | ON ON ON OFF | ON ON ON OFF // 4COINS 1CREDIT | OFF OFF OFF ON | OFF OFF OFF ON // 2COINS 3CREDITS | ON OFF OFF ON | ON OFF OFF ON // -----------------+-----------------+----------------- // 2COINS 1CREDIT | OFF ON OFF ON | OFF ON OFF ON // 4COINS 2CREDITS | | // 5COINS 3CREDITS | | // 6COINS 4CREDITS | | // -----------------+-----------------+----------------- // 2COINS 1CREDIT | ON ON OFF ON | ON ON OFF ON // 4COINS 3CREDITS | | // -----------------+-----------------+----------------- // 1COIN 1CREDIT | OFF OFF ON ON | OFF OFF ON ON // 2COINS 2CREDITS | | // 3COINS 3CREDITS | | // 4COINS 4CREDITS | | // 5COINS 6CREDITS | | // -----------------+-----------------+----------------- // 1COIN 1CREDIT | ON OFF ON ON | ON OFF ON ON // 2COINS 2CREDITS | | // 3COINS 3CREDITS | | // 4COINS 5CREDITS | | // -----------------+-----------------+----------------- // 1COIN 1CREDIT | OFF ON ON ON | OFF ON ON ON // 2COINS 3CREDITS | | // -----------------+-----------------+----------------- // FREE PLAY | ON ON ON ON & ON ON ON ON // -----------------+-----------------+----------------- // COIN SWITCH 1 | ON ON ON ON | (anywhare OFF) // 1COIN 1CREDIT | | // -----------------+-----------------+----------------- // COIN SWITCH 2 | (anywhare OFF) | ON ON ON ON // 1COIN 1CREDIT | | // [exception 1] not have free play // A few games don't have "FREE PLAY" // example "Hang-On Jr." // -----------------+-----------------+----------------- // 1COIN 1CREDIT | ON ON ON ON | ON ON ON ON // [exception 2] easy to free play // A few games accept "FREE PLAY" with one-side 4bits ON // example "Riddle of Pythagoras" // -----------------+-----------------+----------------- // FREE PLAY | ON ON ON ON | ON ON ON ON // | ON ON ON ON | (anywhare OFF) // | (anywhare OFF) | ON ON ON ON #define SEGA_COINAGE_A_PART_H \ PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x05, "2 Coins/1 Credit, 5/3, 6/4" ) \ PORT_DIPSETTING( 0x04, "2 Coins/1 Credit, 4/3" ) \ PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) #define SEGA_COINAGE_A_PART_L \ PORT_DIPSETTING( 0x03, "1 Coin/1 Credit, 5/6" ) \ PORT_DIPSETTING( 0x02, "1 Coin/1 Credit, 4/5" ) \ PORT_DIPSETTING( 0x01, "1 Coin/1 Credit, 2/3" ) \ PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) #define SEGA_COINAGE_B_PART_H \ PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x50, "2 Coins/1 Credit, 5/3, 6/4" ) \ PORT_DIPSETTING( 0x40, "2 Coins/1 Credit, 4/3" ) \ PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \ #define SEGA_COINAGE_B_PART_L \ PORT_DIPSETTING( 0x30, "1 Coin/1 Credit, 5/6" ) \ PORT_DIPSETTING( 0x20, "1 Coin/1 Credit, 4/5" ) \ PORT_DIPSETTING( 0x10, "1 Coin/1 Credit, 2/3" ) \ PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) // [standard] #define SEGA_COINAGE_LOC(DIPBANK) \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ SEGA_COINAGE_A_PART_H \ SEGA_COINAGE_A_PART_L \ PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ SEGA_COINAGE_B_PART_H \ SEGA_COINAGE_B_PART_L \ PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" ) // [exception 1] not have free play (allow duplicated settins, show 0x00) #define SEGA_COINAGE_NO_FREE_LOC(DIPBANK) \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ SEGA_COINAGE_A_PART_H \ PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" ) \ SEGA_COINAGE_A_PART_L \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ SEGA_COINAGE_B_PART_H \ PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" ) \ SEGA_COINAGE_B_PART_L // [exception 1.1] not have free play (forbid duplicated settins, hide 0x00) #define SEGA_COINAGE_NO_FREE_NO_DUP_LOC(DIPBANK) \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ SEGA_COINAGE_A_PART_H \ SEGA_COINAGE_A_PART_L \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ SEGA_COINAGE_B_PART_H \ SEGA_COINAGE_B_PART_L // [exception 2] easy to free play #define SEGA_COINAGE_EASY_FREE_LOC(DIPBANK) \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ SEGA_COINAGE_A_PART_H \ SEGA_COINAGE_A_PART_L \ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ SEGA_COINAGE_B_PART_H \ SEGA_COINAGE_B_PART_L \ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )