SDLMAMEその2

ThunderMAME32UI+ (雷豆UI+)に実装されていない fzs16b については、以下を参考に実装してみました。

http://kitahei88.dtiblog.com/blog-entry-21.html

src/mame/mame.lst

(省略)

wrestwar2		// (c) 1989 (FD1094, decrypted)
wrestwar1		// (c) 1989 (FD1094, decrypted)
fzs16b			// (c) 1987 Sega
fz2dx			// (c) 1987 Sega

// Philko Boards
atomicp			// (c) 1990 Philko - korean clone board
snapper			// (c) 1990 Philko - korean clone board

(省略)

src/mame/drivers/segas16b.c

(省略)

static INPUT_PORTS_START( fzs16b )
	PORT_START("SERVICE")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_SERVICE_NO_TOGGLE( 0x04, IP_ACTIVE_LOW )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY

	PORT_START("UNUSED")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("P2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL

	PORT_START("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
	PORT_DIPSETTING(    0x08, "2" )
	PORT_DIPSETTING(    0x0c, "3" )
	PORT_DIPSETTING(    0x04, "4" )
	PORT_DIPSETTING(    0x00, "Unlimited" )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:5")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:6")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
	PORT_DIPSETTING(    0x80, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )

	PORT_START("DSW2")
	PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
	PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
	PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
	PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
	PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
	PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
	PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
	PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
INPUT_PORTS_END

(省略)

ROM_START( fzs16b )
	ROM_REGION( 0xc0000, "maincpu", 0 ) /* 68000 code from cotton */
	ROM_LOAD16_BYTE( "fz1_s16b_p00.a7", 0x000000, 0x20000, CRC(2e131b1d) SHA1(0bb7ba4dd579d4ab92030b0021df81c0a18b91e9) )
	ROM_LOAD16_BYTE( "fz1_s16b_p00.a5", 0x000001, 0x20000, CRC(8c6fe14d) SHA1(b823e505a21dd19eb805f7206c7ef93c6cf51816) )

	ROM_REGION( 0x30000, "gfx1", 0 ) /* tiles from tetris*/
	ROM_LOAD( "fz1_s16b_bg.a14", 0x00000, 0x10000, CRC(9468ab33) SHA1(714660b9eafb78ef5d3aed218367b4e5708376f6) )
	ROM_LOAD( "fz1_s16b_bg.a15", 0x10000, 0x10000, CRC(22a3cf75) SHA1(6f21bc2a565738b997f898ed6ee631e9452662ca) )
	ROM_LOAD( "fz1_s16b_bg.a16", 0x20000, 0x10000, CRC(25cba87f) SHA1(abece2c27cd9d299319fa3ea87e016606426abc2) )

	ROM_REGION16_BE( 0x080000, "gfx2", 0 ) /* sprites from cotton*/
	ROM_LOAD16_BYTE( "fz1_s16b_obj.b5", 0x000000, 0x20000, CRC(7f676c69) SHA1(231e7829b4ddb039f9075aebd1f2a123c79d396d) )
	ROM_LOAD16_BYTE( "fz1_s16b_obj.b1", 0x000001, 0x20000, CRC(0beb4a22) SHA1(e35f6d92b88f0730ccf03a090900ca2ed9824e74) )
	ROM_LOAD16_BYTE( "fz1_s16b_obj.b10", 0x040000, 0x20000, CRC(acbb5cff) SHA1(bd356f664ec1c0e955161aa3afd06f2aeda80357) )
	ROM_LOAD16_BYTE( "fz1_s16b_obj.a1", 0x040001, 0x20000, CRC(40e1db9a) SHA1(305cd5e2d8512774638dfa724df6696ffa81ebb2) )

	ROM_REGION( 0x50000, "soundcpu", 0 ) /* sound CPU from tetris*/
	ROM_LOAD( "fz1_s16b_snd.a10", 0x00000, 0x8000, CRC(dab6fcd0) SHA1(151b62c5353533ae8660cbeebd8fe3219adbf4b5) )

	ROM_REGION( 0x1000, "mcu", 0 )	/* protection MCU */
	ROM_LOAD( "317-0000.bin", 0x00000, 0x1000, NO_DUMP )
ROM_END

(省略)

GAME( 1987, fzs16b,     0,        system16b_8751,      fz2dx,    fz2dx_8751,         ROT0, "Sega / M2", "Fantasy Zone s16b", 0 )
GAME( 1987, fz2dx,      0,        system16b_8751,      fz2dx,    fz2dx_8751,         ROT0, "Sega / M2", "Fantasy Zone II DX", 0 )

src/mame/includes/segaipt.h

/*******************************************************************************

Input port macros used by many games in multiple Sega drivers

*******************************************************************************/


/**************************** Coinage Dip Swicthes ****************************/

// [standard]
//                  |  COIN SWITCH 1  |  COIN SWITCH 2
// -----------------+-----------------+-----------------
//                  |   1   2   3   4 |   5   6   7   8
// -----------------+-----------------+-----------------
//  1COIN  1CREDIT  | OFF OFF OFF OFF | OFF OFF OFF OFF
//  1COIN  2CREDITS |  ON OFF OFF OFF |  ON OFF OFF OFF
//  1COIN  3CREDITS | OFF  ON OFF OFF | OFF  ON OFF OFF
//  1COIN  4CREDITS |  ON  ON OFF OFF |  ON  ON OFF OFF
//  1COIN  5CREDITS | OFF OFF  ON OFF | OFF OFF  ON OFF
//  1COIN  6CREDITS |  ON OFF  ON OFF |  ON OFF  ON OFF
//  2COINS 1CREDIT  | OFF  ON  ON OFF | OFF  ON  ON OFF
//  3COINS 1CREDIT  |  ON  ON  ON OFF |  ON  ON  ON OFF
//  4COINS 1CREDIT  | OFF OFF OFF  ON | OFF OFF OFF  ON
//  2COINS 3CREDITS |  ON OFF OFF  ON |  ON OFF OFF  ON
// -----------------+-----------------+-----------------
//  2COINS 1CREDIT  | OFF  ON OFF  ON | OFF  ON OFF  ON
//  4COINS 2CREDITS |                 |
//  5COINS 3CREDITS |                 |
//  6COINS 4CREDITS |                 |
// -----------------+-----------------+-----------------
//  2COINS 1CREDIT  |  ON  ON OFF  ON |  ON  ON OFF  ON
//  4COINS 3CREDITS |                 |
// -----------------+-----------------+-----------------
//  1COIN  1CREDIT  | OFF OFF  ON  ON | OFF OFF  ON  ON
//  2COINS 2CREDITS |                 |
//  3COINS 3CREDITS |                 |
//  4COINS 4CREDITS |                 |
//  5COINS 6CREDITS |                 |
// -----------------+-----------------+-----------------
//  1COIN  1CREDIT  |  ON OFF  ON  ON |  ON OFF  ON  ON
//  2COINS 2CREDITS |                 |
//  3COINS 3CREDITS |                 |
//  4COINS 5CREDITS |                 |
// -----------------+-----------------+-----------------
//  1COIN  1CREDIT  | OFF  ON  ON  ON | OFF  ON  ON  ON
//  2COINS 3CREDITS |                 |
// -----------------+-----------------+-----------------
//  FREE PLAY       |  ON  ON  ON  ON &  ON  ON  ON  ON
// -----------------+-----------------+-----------------
//  COIN SWITCH 1   |  ON  ON  ON  ON |  (anywhare OFF)
//  1COIN  1CREDIT  |                 |
// -----------------+-----------------+-----------------
//  COIN SWITCH 2   |  (anywhare OFF) |  ON  ON  ON  ON
//  1COIN  1CREDIT  |                 |

// [exception 1] not have free play
// A few games don't have "FREE PLAY"
//    example "Hang-On Jr."
// -----------------+-----------------+-----------------
//  1COIN  1CREDIT  |  ON  ON  ON  ON |  ON  ON  ON  ON

// [exception 2] easy to free play
// A few games accept "FREE PLAY" with one-side 4bits ON
//    example "Riddle of Pythagoras"
// -----------------+-----------------+-----------------
//  FREE PLAY       |  ON  ON  ON  ON |  ON  ON  ON  ON
//                  |  ON  ON  ON  ON |  (anywhare OFF)
//                  |  (anywhare OFF) |  ON  ON  ON  ON

#define SEGA_COINAGE_A_PART_H \
PORT_DIPSETTING(    0x07, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING(    0x09, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING(    0x05, "2 Coins/1 Credit, 5/3, 6/4" ) \
PORT_DIPSETTING(    0x04, "2 Coins/1 Credit, 4/3" ) \
PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )

#define SEGA_COINAGE_A_PART_L \
PORT_DIPSETTING(    0x03, "1 Coin/1 Credit, 5/6" ) \
PORT_DIPSETTING(    0x02, "1 Coin/1 Credit, 4/5" ) \
PORT_DIPSETTING(    0x01, "1 Coin/1 Credit, 2/3" ) \
PORT_DIPSETTING(    0x06, DEF_STR( 2C_3C ) ) \
PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )

#define SEGA_COINAGE_B_PART_H \
PORT_DIPSETTING(    0x70, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING(    0x80, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING(    0x90, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING(    0x50, "2 Coins/1 Credit, 5/3, 6/4" ) \
PORT_DIPSETTING(    0x40, "2 Coins/1 Credit, 4/3" ) \
PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) ) \

#define SEGA_COINAGE_B_PART_L \
PORT_DIPSETTING(    0x30, "1 Coin/1 Credit, 5/6" ) \
PORT_DIPSETTING(    0x20, "1 Coin/1 Credit, 4/5" ) \
PORT_DIPSETTING(    0x10, "1 Coin/1 Credit, 2/3" ) \
PORT_DIPSETTING(    0x60, DEF_STR( 2C_3C ) ) \
PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) )

// [standard]
#define SEGA_COINAGE_LOC(DIPBANK) \
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \
SEGA_COINAGE_A_PART_H \
SEGA_COINAGE_A_PART_L \
PORT_DIPSETTING(    0x00, "Free Play (if Coin B too) or 1/1" ) \
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \
SEGA_COINAGE_B_PART_H \
SEGA_COINAGE_B_PART_L \
PORT_DIPSETTING(    0x00, "Free Play (if Coin A too) or 1/1" )

// [exception 1] not have free play (allow duplicated settins, show 0x00)
#define SEGA_COINAGE_NO_FREE_LOC(DIPBANK) \
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \
SEGA_COINAGE_A_PART_H \
PORT_DIPSETTING(    0x00, " 1 Coin/1 Credit" ) \
SEGA_COINAGE_A_PART_L \
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \
SEGA_COINAGE_B_PART_H \
PORT_DIPSETTING(    0x00, " 1 Coin/1 Credit" ) \
SEGA_COINAGE_B_PART_L

// [exception 1.1] not have free play (forbid duplicated settins, hide 0x00)
#define SEGA_COINAGE_NO_FREE_NO_DUP_LOC(DIPBANK) \
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \
SEGA_COINAGE_A_PART_H \
SEGA_COINAGE_A_PART_L \
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \
SEGA_COINAGE_B_PART_H \
SEGA_COINAGE_B_PART_L

// [exception 2] easy to free play
#define SEGA_COINAGE_EASY_FREE_LOC(DIPBANK) \
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \
SEGA_COINAGE_A_PART_H \
SEGA_COINAGE_A_PART_L \
PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) ) \
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \
SEGA_COINAGE_B_PART_H \
SEGA_COINAGE_B_PART_L \
PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )