ZORK I 攻略その1

やっと満足行く冒険が出来ました。以下は完全なネタバレです!!!

Malyon V 1.0.3

A z-code interpreter for version 3, 5, and 8 games.

(c) 1999-2011 by Peter Ilberg <peter.ilberg@gmail.com>

ZORK I: The Great Underground Empire

Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved.

ZORK is a registered trademark of Infocom, Inc.

Revision 88 / Serial number 840726

West of House

You are standing in an open field west of a white house, with a boarded front door.

There is a small mailbox here.

>open mailbox

Opening the small mailbox reveals a leaflet.

>read leaflet

(Taken)

"WELCOME TO ZORK!

ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!"


>n

North of House

You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.

>n

Forest Path

This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.

You hear in the distance the chirping of a song bird.

>n

Clearing

You are in a clearing, with a forest surrounding you on all sides. A path leads south.

On the ground is a pile of leaves.

>take leaves

In disturbing the pile of leaves, a grating is revealed.

Taken.

>s

Forest Path

>s

North of House

>e

Behind House

You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar.

>open window

With great effort, you open the window far enough to allow entry.

>w

Kitchen

You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.

On the table is an elongated brown sack, smelling of hot peppers.

A bottle is sitting on the table.

The glass bottle contains:

A quantity of water

>take all

brown sack: Taken.

glass bottle: Taken.

>open sack

Opening the brown sack reveals a lunch, and a clove of garlic.

>w

Living Room

You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room.

Above the trophy case hangs an elvish sword of great antiquity.

A battery-powered brass lantern is on the trophy case.

>move rug

With a great effort, the rug is moved to one side of the room,

revealing the dusty cover of a closed trap door.

>open trap door

The door reluctantly opens to reveal a rickety staircase descending into darkness.

>open case

Opened.

>put all in case

glass bottle: Done.

brown sack: Done.

pile of leaves: Done.

leaflet: Done.

>take lamp and sword

brass lantern: Taken.

sword: Taken.

>e

Kitchen

>u

You have moved into a dark place.

It is pitch black. You are likely to be eaten by a grue.

>turn on lamp

The brass lantern is now on.

Attic

This is the attic. The only exit is a stairway leading down.

A large coil of rope is lying in the corner.

On a table is a nasty-looking knife.

>take all

nasty knife: Taken.

rope: Taken.

>d

Kitchen

>w

Living Room

Your collection of treasures consists of:

A leaflet

A pile of leaves

A brown sack

The brown sack contains:

A lunch

A clove of garlic

A glass bottle

The glass bottle contains:

A quantity of water

>d

The trap door crashes shut, and you hear someone barring it.

Cellar

You are in a dark and damp cellar with a narrow passageway leading

north, and a crawlway to the south. On the west is the bottom of a

steep metal ramp which is unclimbable.

Your sword is glowing with a faint blue glow.

>n

The Troll Room

This is a small room with passages to the east and south and a

forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.

Your sword has begun to glow very brightly.

>attack troll with sword

A good stroke, but it's too slow; the troll dodges.

The axe sweeps past as you jump aside.

>attack troll with sword

The troll's weapon is knocked to the floor, leaving him unarmed.

The troll, disarmed, cowers in terror, pleading for his life in the

guttural tongue of the trolls.

>attack troll with sword

The unarmed troll cannot defend himself: He dies.

Almost as soon as the troll breathes his last breath, a cloud of

sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.

Your sword is no longer glowing.